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Latency - Why This MattersLatency is the
amount of delay, measured in milliseconds, found in a round-trip data
transmission. Not directly related to speed, latency can be an issue with
all networks including satellites.
Latency is caused by several factors, including the number of times the data
is handled along the transmission path, for instance, by a router or server.
Each time a data packet is handled by a device along the path (called a “hop”)
several milliseconds of latency are induced.
More importantly in the
satellite world, latency is caused by the distance that the signal must travel.
The satellites used for two-way Internet service are located approximately
23,000 miles above the equator. This means a round-trip transmission
travels 23,000 miles to the satellite, 23,000 miles from the satellite to the
remote site, and then as the TCP/IP acknowledgment is returned, another 46,000
miles on the return trip. That's a total round trip of about 92,000 miles. Even
at the speed of light, this accounts for more delay (in milliseconds) than found
in a terrestrial network.
Most Internet applications including web
browsing, email, FTP etc. work in their normal manner even when traversing this
long distance and user experiences are very positive. Certain applications, such
as Voice-Over-IP are affected but also work. Some applications, such as online
gaming - specifically, first-person shooters - are not recommended.
Citrix, and terminal emulators without
local-echo, can also be affected by latency depending on the underlying
application and configuration. If you have an application that is particularly
sensitive to latency, it is highly recommended that customers check with their
software vendor to confirm how specific applications are affected.
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